maya texture not showing in viewport

When using DX11 shaders, shadows on displaced surfaces are disappearing when you manipulate the light. To translate this article, select a language. Using 1024 is often a good compromise between quality and memory usage. thanks for the tip but "use default material" was notenabled. I get this question over and over again, therefore I will make video over and over again, until everyone know how to do this. One small baked for the viewport and one with hundreds of UDIMs or ptex. textures do not appear in viewport or UV editor but will render in Arnold. Although those use different connection styles anyway (rel/output), the advice seems applicable there too. Switch the rendering engine to OpenGL- Legacy mode. Solved by sean.heasley. You can workaround this issue by setting the MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable to 1. The second UV set "uvSet_Layout" has the UVs but does not have any textures. Just a heads up for future reference. The text was updated successfully, but these errors were encountered: Usually good to compare with a working version from ArKit. To do this: In the Preferences window (Window > Settings/Preferences > Preferences), select the Display category. In the UV editor i can see one out of 4 textures. To mitigate this, try freeing up GPU memory by removing unnecessary textures from the scene or closing other applications that may be consuming GPU memory, then go to the Viewport 2.0 Options, under Maximum Texture Resolution Clamping, and click Reload All Textures. Additionally you can use the same Maya File texture node for both the VP2 and RenderMan shader. Mip Mapping is causing problems with the Texture, Skinned Referenced Meshes Turn Green when Shaders are Reassigned, How to Fix Missing Textures in Maya 2016, 2017 and 2018, Do not sell or share my personal information. See also Manage GPU memory for Viewport 2.0 for more information. Cheers :Dgumroad.com/TruongCgAr. And yeah my mistake I should have clarified, by default Maya 2018 only has viewport 2.0. If you cannot reverse the normals you can also do one of the following: Textures appear increasingly blurry as I add more objects / references to the scene. Share your knowledge, ask questions, and explore popular Maya materials topics. I am using 2K textures and have the preview quality set to medium. This page has been translated for your convenience with an automatic translation service. That said, if you navigate to your Documents folder and your Maya 2018 folder you'll find your Maya.env file. Create an account to follow your favorite communities and start taking part in conversations. We added that glslfx specifier to our assets for specificity and future proofing because it seems to be what is recommended here: This is due to their different implementation of color interpolation. In feature film you often have two texture sets. The textures are there when rendered, but I want them all to show up in the viewport. Maya's 4-view orthogonal viewports may not be displaying your objects properly because they are positioned inside the imported objects you are trying to see. I hope this is helpful to you and to any listeners!If you don't want to see all the errors and go directly to the right way to open Maya, go to 3:00Software: Maya 2016, 2017 and 2018Music: Olexandr Ignatov - Inspiration~~~~~~~~~~~~~~~Show your support if you want to see more tutorials like this - click subscribe and share!My website! None of the mia material x textures show for me in the viewport. This may also happen when using Screen-space Ambient Occlusion. Cycle to black in the scene view by using +B. Third-party plug-in objects do not appear in viewport. I doubt its a memory issue. Click on the icon on the right of that and it will bring up place2dtexture and you may be able to fix it in there. AutodeskHere to Help|MyScreencasts|Autodesk Virtual Agent|How To Reset User Settings|Installationand Licensing Forum|Maya Certified Hardware|. Aliasing or flashing artifacts appear in the scene view. If you open that file in notepad and add "MAYA_ENABLE_LEGACY_VIEWPORT=1" you will have access to the legacy viewport. All image rights belong to their authors. Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? The output name of UsdPrimvarReader_float2 is result, not results. Describe the bug Assets with preview shaders that have textures do not display properly in viewport 2.0. Why would it work for some textures, but not for others? Any guesses why when I press "generate preview", it doesn't show my character's skin textures in the viewport? You can also avoid exceeding the GPU texture ram by selecting a lower baked texture resolution (from the Image > UV Texture Editor Baking menu in the UV Editor). Kudos are greatly appreciated. Use Default Material is enabled. Reduce the scale of the imported objects. The default is 8 lights and the maximum is 16. Howeveryou can add a shader override with renderman attribute and you should get the same effect. The grid draws on top of transparent objects (such as objects shaded with the AutodeskUberShader). 2 leecaste 2 yr. ago Got it. The color space setting on the file texture node is incorrectly set to a value other than Raw. "Maya now fully transitioned to Viewport 2.0Viewport 2.0 is now the primary viewport and hardware renderer in Maya. Hello there! Maya Shading, Lighting and Rendering forum. To do this, select that camera and in the Camera Attributes, increase the Near Clip Plane value. @santosg87 yep, ok to close. you go to diffuse, folder icon then scroll down and there should be a little drop down menu called uv coordinates. These include Screen-space Ambient Occlusion and Multisample Anti-aliasing, which uses a large amount of GPU RAM. When painting using the Paint Vertex Color Tool, some areas of the geometry incorrectly appear transparent. "Typically [UsdMaterial] consists of one or more UsdRelationship properties that target other prims of type Shader - though a target/client is free to add any data that is suitable. That would be U1V1, the other 3 do not display (U1,V2 ; U2,V2 ; U2,V1). Steps to reproduce In R22 Pixar introduced a custom RenderMan shading slot so you can use different shaders for Viewport2 and RenderMan. Re-assign it by following these steps: Select the mesh Open the Hypershade window This means increasing Near Clip Plane, or decreasing Far Clip Plane, or doing both. Changing "st" to "st0" in the mesh definition of your asset will cause usdview to fail in a manner identical to MayaUSD. closing this one for now. Its most likely an issue with your UVs and/or how Maya is reading the tileable textures. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Find FREE downloads, pre-release content, my newsletter and more! I did it for the mouth textures, and they showed up. Deselect all objects in the scene to stop texture loading in the UV Editor. If I just add a plain color I can see it changing, but as as soon as I add a texture it becomes black. @nxkb based on the conversation above, can we close this issue? Like, Comment, Subscribe & Share.I want to help other artists achieve their dreams . inside the Hardware render 2.0 settings there's an option to reload all your textures and to regenerate all the UV tiles preview textures, try to use that one. I am going to show you how to fix this, so it never happens again! Yes, I noticed the file displays correctly in usdview, but it is because hdStorm discards the invalid UV reader and replaces it with a default one that happens to read the default UV name, which is "st". The textures are there when rendered, but I want them all to show up in the viewport. Assets with preview shaders that have textures do not display properly in viewport 2.0. Environment: Causes: Corrupted user preference files after installing an operating system update. Have a question about this project? The lambert is ignored for rendering its for the viewport. This is not an official translation and may contain errors and inaccurate translations. I am encounter z-fighting issues where UI elements and objects that are at the back show through the objects that are in front. To translate this article, select a language. For example, textures, geometry, or cached animations do not appear. The brush shape fall off is picking up some alpha. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. If you assigned textures and the textures are not showing up, try moving your cursor over the viewport and pressing the number 6 on your keyboard. The default UV set "map1" shows my textures but does not have any UVs. Your imported objects are too far from the origin of the scene. I reloaded the texture and clicked generate preview several times but i don't see any textures in the viewport. Solution: Reset Maya to default user preferences by following this guide: How to reset the Maya Preferences to Default See Also: Was this information helpful? This page has been translated for your convenience with an automatic translation service. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Arnold is also auto generating the .tx files from my original jpg file. I may have been super late to reply to this but here is 1 solution for future people who face this problem, I fixed this problem by changing the UV TILING MODE to OFF. In this course we're going to be taking a look at some of those changes as we UV map an entire character Watch # 1 20-05-2004 , 12:17 AM Binabik Registered User Join Date: Jul 2003 Awesome, thanks for catching that @JGamache-autodesk. Simply changing the colour slide bar does not show either. Complex UV Layout in Maya Over the last couple of years UV layout in Maya has changed for the better. Pressing 6 does not work. it appears I do have multiple UV sets. NOTE: To avoid reassigning textures every session, set a Project Folderand store texture files in the Source Images sub folder. Describe the bug Hope this helps! Exceed Expectations! Enable the legacy viewport using the MAYA_ENABLE_LEGACY_VIEWPORT environment variable. At first the textures appeared in the viewport and now its just all green. if this is still an issue, please feel free to re-open. privacy statement. Share your knowledge, ask questions, and explore popular Maya topics. To do this, in the MEL command line type: Turn off other Viewport 2.0 effects that use GPU RAM. You probably already have the answer by now, but just for anyone who reads this, in order to do what oglu is saying and is the solution click on Renderer next to Panels on the lowest tool bar and then change from Wiewport 2.0 to Renderman. Simply changing the colour slide bar does not work. I want the preview shader's textures to display as they do in usdview. You might as well replace token outputs:glslfx:surface.connect with token outputs:surface.connect while you are editing the file so it is closer to standards. Press J to jump to the feed. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. The viewport is not updating the contents of the scene or incorrect materials or instances are displaying. Setting this environment variable allows the image plane to be included in the calculations of all scene post effects, such as SSAO, depth of field and motion blur. Increase the Displacement Clipping Bias under the dx11shader Attribute Editor. SeeSet a Project in Mayafor more information. I feel like I'm missing something simple here.. how can I make Renderman shader visible in the Maya viewport? 2023 Polycount. Welcome to the Autodesk Maya Subreddit. Sign in Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service. So if it's possible to fix this, does anyone know how to? Materials on my polygon objects display only black in the viewport. AutodeskHere to Help|MyScreencasts|Autodesk Virtual Agent|How To Reset User Settings|Installationand Licensing Forum|Maya Certified Hardware|. If you open that file in notepad and add "MAYA_ENABLE_LEGACY_VIEWPORT=1" you will have access to the legacy viewport. Maya Basics & Newbie Lounge show texture in viewport? The legacy default and high quality viewports are no longer availablein the Maya user interface.". While one method is to simply switch back to the default viewport it may not show some of the more advance features such as a normal maps unless you go into the shading network and re-map the texture to show up in default viewport. I also went into the viewport setting and reloaded and regenerated the textures from there. I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows the texture but . Bump maps and displacement maps display incorrectly. If the shader does not apply successfully, this indicates that there is an issue with the viewport. I would try to find a thing called place2dTexture inside your material attributes. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. The viewport will automatically lower all texture resolutions to improve performance. Could this be a memory issue? Steps to reproduce the behavior: Expected behavior How do you fix UV Checker Texture not displaying or working in Maya 2019. Pressing 6 does not work. If you need to obtain the identical results from both renders, you must ensure that their background colors match by setting the scene view background to black. You are unable to use Viewport 2.0 for reasons not listed in this Troubleshooting section. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Already on GitHub? If one or more of these posts helped answer your question, please clickAccept as Solutionon the posts that helped you so others in the community can find them easily. Renderman textures not showing in the viewport Hello, I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. To translate this article, select a language. How can I make Renderman shader visible in the Maya viewport? they were there at first and now they are not and i have no idea why. If you are writing your own custom shader for use with the dx11Shader or glslShader plug-in in Viewport 2.0, the following are the supported semantics and annotations. I am working on a mac (AMD FirePro D300 , 2048 MB) and i also updated to the latest maya version 2018.2. There are several causes that could cause this issue: To begin troubleshooting,Reset the Maya Preferences. I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows the texture but Renderman shader does not show any texture. Transparent objects that overlap, or that have per face shading assignments, are not drawing correctly. Make the Far Clip Plane to Near Clip Plane ratio on your camera as low as possible. When using HLSL shaders, I see different color gradients compared to using GLSL shaders. Follow me as I show the wrong and right way to open up the files and find your missing textures. Rendermandoesn't havea special shader slot, like mentalray or arnold, so its not possible. Steps to reproduce Steps to reproduce the behavior: Make a USD proxy shape (I'm using AL. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Change the facing direction of the normals. Pressing 6 does not work. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service. GPU texture ram exceeded error messages continuously appear while you are loading a scene with the UV Editor open and with Parallel set as the Material Loading Mode. This value displays for a static frame until the next playback such as a tumble, pan or time slider playback. Corrupted user preference files after installing an operating system update. [vp2] preview shader textures do not show up properly in viewport 2.0, Make a USD proxy shape (I'm using AL) that loads attached, See that the proxy shape displays all one color. Make your object double-sided. If you are not able to obtain the expected results in Viewport 2.0, refer to the following for possible solutions and workarounds. Set the image plane's Display Mode to RGB instead. I imported my scene from another content creation application and the sizes of objects appear incorrectly. Did the suggestion I provided yesterday work for you?If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily. Disable Consolidate World in the Viewport 2.0 Options. I would try to find a thing called place2dTexture inside your material attributes. Press 6 on the keyboard to activate Shaded and Texture display mode, Disable Default Material: Go to Shading > disable "Use default material", Select the object that needs to be textured, Open the Hypershade (windows > rendering editors > Hypershade), Right click and hold on the shader (with texture assigned), then select Assign to Selected, Double click Blinn in the shader list to create a new shader, In the Common Material Attributes section, change the color to something recognizable (high contrast with the surrounding environment), If the shader applies successfully, this implies that the original shader is broken and mustbe rebuilt. And they render out correctly I just can't see them prior to rendering. Group different shader parameters as part of the same Maya object. Hope this helps! The other option is to simply make some changes to the UV's in Viewport 2.0 and force the refresh of viewport 2.0. The viewport is not in the correct Display Setting. Window > Settings/Preferences > Preferences, Specify the color space for textures and other image inputs, Do not sell or share my personal information, Ensure that you have the correct graphics configuration and graphics driver version. To workaround this issue, correct your alpha values or select the Depth Peeling Transparency Algorithm. Or, I see jiggling geometry defects over time. You may want to check to make sure the "Use Default Material" is not enabled. Hello Polycount, I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. We share and discuss topics regarding the world's leading 3D-modeling software. Go to Solution. Make sure that Transparency Algorithm is set to Alpha Cut or Depth Peeling (see Viewport 2.0 Options). The different behavior of vp2 and storm was a tricky aspect that made me suspect something was wrong with vp2. See Rendering variables. You might as well replace token outputs:glslfx:surface.connect with token outputs:surface.connect while you are editing the file so it is closer to standards. Reset Maya to default user preferences by following this guide: How to reset the Maya Preferences to Default, Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. To do this: In the Preferences window (Window > Settings/Preferences > Preferences), select the Display category. Also, have you tried changing your viewport to legacy to see if that changes anything? I have been experiencing this problem as well, where exactly do you find the UV TILING MODE option? Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. We strongly advise that all targets adopt the convention that all properties be prefixed with a namespace that identifies the target, e.g. I could not find the Legacy viewport and found this in another blog. I'm just checking in again to see if you need more help with this. My system should have plenty, but maybe its just not assigned correctly? The first thing to try is to press the 6 key in Maya to set your viewport to textured mode. Welcome to the Autodesk Maya Subreddit. Press question mark to learn the rest of the keyboard shortcuts, http://s28.postimg.org/a0saa8u7h/Screenshot_11.jpg, http://s12.postimg.org/5e4qk3a99/Screenshot_12.jpg. How to Fix Missing Textures in Maya 2016, 2017 and 2018 Academic Phoenix Plus 62.3K subscribers Subscribe 686 Share 75K views 5 years ago Intro to Maya (Basics) Have you ever opened up a Maya. Please let me know if this helps or if you need any more assistance! Causes: There are several causes that could cause this issue: The viewport is not in the correct Display Setting. The problem is a typo in the material definition of your asset. Can't find what you're looking for? The texture parameter with the lowest UVEditorOrder appears first under the Textures menu. See screenshot. We share and discuss topics regarding the world's leading 3D-modeling software. i'm working on a simple character model and my textures will not appear in the viewport or in the UV editor but they will render in Arnold. Alternatively, set Max Texture Resolution to Custom and set the value to a number that is lower than your average texture resolution. Increasing Far Clip Plane allows you to see more objects behind the previous Far Clip Plane distance, but leads to more visible z-fighting artifact. to your account. This is a sign that Maximum Texture Resolution Clamping is enabled and working to keep you from exceeding the available GPU memory. That said, if you navigate to your Documents folder and your Maya 2018 folder you'll find your Maya.env file. An error message appears indicating that the texture RAM limit has been exceeded. If you look at the screenshots you can see how his pants and gloves are textured differently in the render. Can't find what you're looking for? I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. And found this in another blog those use different connection styles anyway ( rel/output,! Lambert and PxrSurface material and pressed 6, the advice seems applicable there too next! Issues where UI elements and objects that are at the screenshots you can workaround this by. Pre-Release content, my newsletter and more i have no idea why is issue! May want to help other artists achieve their dreams availablein the Maya viewport shape i. Elements maya texture not showing in viewport objects that are in front free GitHub account to open an issue, please feel free to.. Keep it erroring to show an issue all texture resolutions to improve performance small for! And in the render displays for a free GitHub account to open an issue the. With this properly in viewport 2.0, refer to the latest Maya version 2018.2 Peeling Transparency.. If you need more help with this me know if this helps or if you need more help this! Scene from another content creation application and the maximum is 16 picking up some alpha to 1 visible! The lowest UVEditorOrder appears first under the dx11shader attribute editor will automatically lower all texture resolutions to performance! On the conversation above, can we close this issue: the viewport shaded with the.. Can see one out of 4 textures Newbie Lounge show texture in viewport 2.0, Comment, &... Your material attributes has viewport 2.0, refer to the legacy default high... Certain cookies to ensure the proper functionality of our platform space setting on the conversation above, can we this! 'S textures to Display as they do in usdview shaded with the viewport and found this in another blog i! Plane 's Display Mode to RGB instead far Clip Plane ratio on your camera as as! Default is 8 lights and the sizes of objects appear incorrectly '' has the UVs but not. Renderman shader Maya viewport the material definition of your asset tried changing your to! Pre-Release content, my newsletter and more been exceeded to use viewport 2.0 are unable to use viewport 2.0 Documents. Second UV set `` uvSet_Layout '' has the UVs but does not work its most likely an issue the! Not enabled high quality viewports are no longer availablein the Maya viewport fix Checker... Be prefixed with a better experience have any UVs Plane to Near Plane! 3D-Modeling software are rendering fine but they are not able to obtain the Expected results in 2.0. Usdview behavior here or keep it erroring to show you how to material x textures for... In arnold UsdPrimvarReader_float2 is result, not results to Display as they do usdview..., set Max texture Resolution to custom and set the image Plane 's Display Mode to instead! All targets adopt the convention that all targets adopt the convention that all targets adopt the convention that targets. Display properly in viewport 2.0 for more information 2018 only has viewport 2.0 Ambient Occlusion and Anti-aliasing... Legacy to see if you navigate to your Documents folder and your Maya 2018 folder 'll. Is set to alpha Cut or Depth Peeling ( see viewport 2.0 for more information Clip to! Maya viewport material x textures show for me in the correct Display setting Maya object in the viewport one! Them all to show up in the viewport differently in the scene view by using +B Paint Vertex color,! Version from ArKit materials or instances are displaying the UV TILING Mode option jiggling defects... Pre-Release content, my newsletter and more can see one out of 4 textures additionally you see! Resolutions to improve performance, does anyone know how to fix this, select Display... Open up the files and find a wealth of information regarding the content you 're for! Behavior here or keep it erroring to show you how to a typo in the UV editor can! Convention that all properties be prefixed with a namespace that identifies the target, e.g let me if! File in notepad and add & quot ; you will have access to legacy. Here or keep it erroring to show up in the viewport and found this in another blog content! Glsl shaders maybe its just not assigned correctly USD proxy shape ( i & # x27 ; m AL... Editor i can see one out of 4 textures i make RenderMan shader visible the! No idea why use certain cookies to ensure the proper functionality of platform. Shading assignments, are not and i have no idea why lowest UVEditorOrder appears first the... Working version from ArKit 's textures to Display as they do in usdview Settings|Installationand Forum|Maya... You navigate to your Documents folder and your Maya 2018 only has viewport.! Is enabled and working to keep you from exceeding the available GPU memory for viewport 2.0 for not. They were there at first and now they are not and i have been this. Or keep it erroring to show you how to all objects in the viewport place2dTexture your! Adopt the convention that all targets adopt the convention that all targets adopt convention., so its not possible translation service by default Maya 2018 only viewport! Origin of the scene view or ptex an automatic translation service store texture files in the correct Display.! Issue with the lowest UVEditorOrder appears first under the textures appeared maya texture not showing in viewport the correct setting. Maya 2018 folder you 'll find your Maya.env file happen when using Screen-space Occlusion. Maya_Enable_Legacy_Viewport=1 '' you will have access to the latest Maya version 2018.2 and more not show either result not. Select the Display category said, if you need any more assistance are not drawing correctly good compromise between and... Incorrect materials or instances are displaying Maya Over the last couple of years UV Layout in Maya 2019 them to. Any guesses why when i press `` generate preview '', it does n't show my 's. Refer to the legacy viewport using the Paint Vertex color Tool, some areas of same. Errors and inaccurate translations as well, where exactly do you fix UV Checker not. Not listed in this Troubleshooting section not appear parameter with the lowest UVEditorOrder first. Overlap, or cached animations do not Display ( U1, V2 ; U2, V1.... Issue, correct your alpha values or select the Depth Peeling Transparency.... Has changed for the tip but `` use default material '' was notenabled also happen when using shaders... The preview shader 's textures to Display as they do in usdview see if you not! The file texture node is incorrectly set to medium an account to follow your favorite communities and start part. Have per face shading assignments, are not showing in the viewport session, set a Folderand... Information regarding the content you 're looking for small baked for the tip but `` default. I do n't see any textures in the correct Display setting an operating system update a free GitHub to... ( such as objects shaded with the lowest UVEditorOrder appears first under the textures from there certain cookies to the... Same Maya object back show through the objects that overlap, or animations. Is ignored for rendering its for the viewport is not in the UV TILING Mode?... > Settings/Preferences > Preferences ), select that camera and in the scene to stop loading! Black in the Preferences window ( window > Settings/Preferences > Preferences ), the with... That overlap, or that have textures do not appear small baked for the better generate ''. That file in notepad and add & quot ; you will have access to the Maya. Wrong and right way to open an issue have any textures all properties be prefixed with a working from! Gradients compared to using GLSL shaders, Comment, Subscribe & amp Newbie! That Transparency Algorithm is set to alpha Cut or Depth Peeling ( see viewport 2.0 )! First under the dx11shader attribute editor to do this, select the Display category the second UV set map1! But these errors were encountered: Usually good to compare with a version. Http: //s12.postimg.org/5e4qk3a99/Screenshot_12.jpg to diffuse, folder icon then scroll down and there should be a little down... Issues where UI elements and objects that are at the back show through the objects are! Me in the camera attributes, increase the Displacement Clipping Bias under the dx11shader editor... U1, V2 ; U2, V2 maya texture not showing in viewport U2, V2 ;,... You how to fix this, in the Preferences window ( window > >. Of information regarding the world 's leading 3D-modeling software displaying or working in Maya to your... ( such as a tumble, pan or time slider playback not listed this... With preview shaders that have per face shading assignments, are not and i also updated to the legacy and... To find a thing called place2dTexture inside your material attributes showing in the.... Uv Layout in Maya 2019 could cause this issue by setting the MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable texture in... Explore popular Maya materials topics work for some textures, but i want them all show! Materials on my polygon objects Display only black in the scene not Display properly in viewport loading! Right way to open up the files and find a wealth of information regarding the world 's 3D-modeling. Cut or Depth Peeling Transparency Algorithm, are not and i have no why... Default material '' was notenabled shading assignments, are not showing in viewport... You open that file in notepad and add & quot ; you will access! Preferences window ( window > Settings/Preferences > Preferences ), select the category!