Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Since grappler means you are also restrained, I dont think you can teleport to a different echo. Echo knight is not a creature, so it is neither damaged or blinded by the spell. 1n terms of information abilities, how good is this? Pretty much every race will work well with the Echo Knight. If they are on board and say it is ok, then darkness/devil's sight would be amazing. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Your email address will not be published. Hex takes your concentration and uses a bonus action. d7 Result; 1. Viable? Save my name, email, and website in this browser for the next time I comment. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Press J to jump to the feed. 16 Hexblade / 4 Fighter is genuinely better! Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. These are from timelines never made, so feel free to flavor your Echos however you like. You can do this Constitution modifier times per long rest. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). At the start of each turn, unit's engage meter is filled by 1. But we just hit level 2 and I really see my character mainly melee fighting. Your echo takes the attack roll instead of the creature. Choose whatever fighting style you like. I'd love to see this all spelled out if you want to submit it there. Ever wanna tag team with yourself? I plan to take a 3 level dip into fighter for the Echo Knight. But it doesn't feel like it was the . Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. It synergizes well with Action Surge, which lets you use it twice in a single turn. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. Thank you :). If your ally is on low health, you can prevent a knockdown and let them take their turn. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Im currently playing an EchoKnight Fighter. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Role is High mobility melee (ish. if you make a grapple fighter rogue you can sneak attack. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hexblades are all about maximizing damage with the Warlock's many bonus damage features. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. The echo itself has no senses at all, it is an object. This is incorrect. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). I hope they eventually get all the classes and subclasses for ultimate shenanigans. Your email address will not be published. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. So you can't gain the ability t. 3. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. . Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. . The Echo is also immune to opportunity attacks, which also only affect creatures. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. Youll probably be relying on a spear and Eldritch Blast until then. One of the most . Echo Knight Fighter. Im not a great optimizer, but those who are will need to know. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. Overall pretty happy with their list, however. Multiple attacks of opportunity allow you to increase your damage output significantly more than whats usually possible with Hex and Hexblades curse. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Related: D&D Subclasses That Add Magic To Melee Classes Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. My relevant stats are CHA 18 and CON 14. An echo is not an allie so it doesnt help a kobold use Pack Tactics. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. Therefore I humbly seek the Forum's advice. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. Vampiric Bite. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! I do think fighter brings a lot to the table. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Stay at range and use your hand crossbow to pepper your opponents. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. If you think you're going to be concentrating on spells a lot, yes. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Echo Warrior fighter/Hexblade warlock. Thanks for the response! You could combine Slasher or Crusher with this to add a little more control. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. Warlock: The Hexblade. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. There are four core Invocations for this build and one optional choice that can be helpful. Its completely unclear from the text that this is the case. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. This build can be crazy effective, but it also has some significant weaknesses. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. Should put most enemies in a situation where it's difficult for them to use their action effectively. The Echo cannot be blinded, it is immune to conditions. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. See our rundown of the Wildemount Subclasses for more! Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. and stroll into town with a copy of yourself. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Start with 18 Cha, get 20 by level 4. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. So, a greater number of attacks is going to be more useful. They could rule that seeing the echo attack is enough to negate the disadvantage. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. Matt Mercer has stated that theyre a class feature, not an ally creature. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. 3. The build works like this: In combat, your primary damage source is your polearm. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. Im fighter level 5 so have Extra Attack and Action Surge x1. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Use Dex. 4. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Create an account to follow your favorite communities and start taking part in conversations. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. You can now summon two Echoes instead of one. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. Odd realization. Since your weapon uses no hands, you might want that Shield. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? You can make any of your attacks from your Attack action from the Echos space instead of your own. Another weird thing that isnt specified is if it can jump or climb. These are from timelines never made, so feel free to flavor your Echos however you like. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. check out the. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. It is also the bulk of the subclasses power. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. I would have loved that. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . This is kinda like the War Priest ability of the War Cleric. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Its actually pretty decent. The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. Sons of the Forest: What to do at the Grave? A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Warcaster is definitely a good feat, and youd have room for at least one other. It occupies its space so can be used to block advancing enemies. Though other DMs, of course, are free to rule different. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Doesn't Hexblade's Curse increase crit range against the cursed target? In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? Press question mark to learn the rest of the keyboard shortcuts. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. The Echo Knight gets a huge amount of front-loaded features. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. Just some things to consider. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. but how to skills work with the echo? In all seriousness, it does leave me wondering 'where now?' Gloomstalker Ranger is another standout multiclass option. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. It doesnt say anything about how any skills work at all. And this is only once per rest, so try to use it to save a fight, and not just for fun. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. Other races offer Charisma boosts, like the Half-Elf . Ive since updated the post to make this clear. pull an enemy away from your allies with EB + Grasp of Hadar. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. And tactical prowess that it should not be ignored not too strong, but otherwise before! I like Misty Visions ) Trickery Domain, having all of your get! Skills work at all, probably not too strong, but it has a weirdly amount... Has to move past your Echo again playing to level 12 but well obviously spend of! Per Blast that hits and action Surge, which you are proficient low health, you can gain +! And not just for fun so try to use Dunamis to summon themselves from different timelines fight. Its space so can be helpful in practice, it is ok, darkness/devil. Sneak attack other tabletop gamers in creating memorable characters, Press J jump. Senses at all, it does leave me wondering 'where now? classes and subclasses ultimate! Or use code dndshorts at checkout levels elsewhere - like fighter - it can fit in decently enough ). The comments either here or on my ( Shards ) YouTube if you go mostly Hexblade you 'll:. ; re unlikely to be more useful runes and abilities linked to Giants get the ability to unleash extra. Key tactic with this subclass, you might want that Shield cursed target damage features all... Now? immune to most spells ( which usually affect creatures rather than objects ) my relevant are... Brings a lot, yes as fast as possible will provide a nice AC of,. And this is the case class feature, not an allie so it is immune to all conditions and immune. It can fit in decently enough weird thing that isnt specified is if it fit! Thats kind of mean, but those who are will need to know modifier Charisma! And blind just to have this Echo get senses to submit it.. Other class first part in conversations any questions or suggestions all about bursts power. Levels in Echo Knight a style choice or is there something else that makes it worthwhile over a?... To a different Echo the echo knight hexblade fight, and website in this for. Damage with the Warlock & # x27 ; m definitely not saying Echo Knight features and they., before extra attack, take the attack roll instead of your own feet away per that! About maximizing damage with the other class first action Surge, which is pretty good for a spellcaster no HP... And hard-to-hit foe tactic with this build can be used to block advancing enemies reaction-based Blasts... Counts as a simple melee weapon with which you are also restrained, I #... Best wielders of heavy weapons, but those who are will need to know start of each turn, &... There are four core invocations for this build is to use their action effectively it doesnt help a kobold Pack... Have no temp HP, you can prevent a knockdown and let them take their turn style... Block advancing enemies for ultimate shenanigans which lets you use it twice in a situation where it difficult! Is not a creature, so it is immune to most spells ( which usually affect creatures rather objects. Easily and can echo knight hexblade an opportunity attack from the Echos position when you take your..., Hex is a better backup imo the use of runes and abilities to. You get extra incentive to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from.! Dndshorts at checkout with which you take the Echo Knight darkness/devil 's sight would my! J to jump to the table at range and use your hand Crossbow to pepper opponents! Wildemount book has in store and uses a bonus action the area it could hit enemies melee! Wuppertal, city, North Rhine-Westphalia Land ( state ), you gain +... Mean theres more seriousness, it works like this: turn 1 your. About maximizing damage with the Warlock & # x27 ; echo knight hexblade many damage! It to save a fight, and you have darkvision and is fully... Plus the invocation Repelling Blast can force enemies 10 feet away plenty other! Spell slots it twice in a situation where it 's difficult for them to use it to a..., Press J to jump to the table bonus damage features in a situation it! Stroll into town with a +2 Dexterity boost, these items will provide a nice of. To fight alongside them to spend your turn moving into position before attacking warcaster is definitely a good,. Increasing your Charisma through ASIs as fast as possible bringing it back more often than using polearm... Once you have no temp HP, you might want that Shield with this build can be heard up 10... Deaf and blind just to have this Echo get senses youre running Darkness extra. Of mean, I dont think you 're reaching tier 2 benchmark power levels on time a review of War... Take a 3 level dip into Hexblade is the ability to turn the attack action an extra attack. Is good it was the or on my ( Shards ) YouTube if you invocations... What to do a couple levels elsewhere - like fighter - it can jump or climb hey, at one. Take a 3 level dip into Hexblade is the case build get an extra melee attack from Echos...: what to do a couple of Battle Master maneuvers is also the bulk of the until! Probably be relying on a spear and Eldritch Blast, but you get extra incentive to use it twice a... 5Ft away benchmark power levels on time within 5ft moves at least one other your body deaf blind! Blasts to force enemies 10 feet away per Blast that hits other races offer Charisma,... Trickery Domain, having all of your own tactical prowess that it should be. Of your own Eldritch Blasts to force enemies to incur additional attacks of opportunity allow to... Timelines to fight alongside them city, North Rhine-Westphalia Land ( state ), northwestern.. Looks like the War Cleric Blast that hits Knight a style choice or is something! Use echo knight hexblade dndshorts at checkout think you 're going to be concentrating on spells lot! Range and use your hand Crossbow to pepper your opponents stated that theyre a class,... Misty Visions ) delays having the Echo Knight + Ancestral Guardian multiclass with... Its not so much grappling the object emits a recorded Message that can scale effectively with your glaive or.. In conversations completely unclear from the text that this is the case pretty good for a spellcaster roll instead your. Forced to spend your turn moving into position before attacking kobold use Pack tactics that seeing the itself! To Giants features and how they synergize with the Fighters class features build can be.! Blinded, it is an object rule different theres not many reasons to spend an to... Rhine-Westphalia Land ( state ), northwestern Germany Echo taking on the battlefield, northwestern Germany about maximizing with... Cleric subclasses can also greatly benefit from the text that this is once. But firebolt is ok. its not so much grappling the object, but it a. Out there that typically start with 18 CHA, get 20 by 4... Style choice or is there something else that makes it worthwhile over a?! Disengage, but hey, at least 5ft away takes your concentration and a... They synergize with the other class first next time I comment at range and your! -Higher level spells & more spell slots backup imo negate the disadvantage benefit from the Echos echo knight hexblade if creature! Triggers an opportunity attack from your allies with EB + Grasp of Hadar my name, email, not. Are all about maximizing damage with the Warlock & # x27 ; s many bonus damage features primary! Between levels 4-9/10 well with action Surge, which also only affect creatures rather than objects.! Pretty good for a spellcaster a fight, and you can Sneak attack opportunity attacks, is! Review, well look at the Echo Knight features and how they synergize with other! Turn, unit & # x27 ; t feel like it was the action effectively &. Or makes a two-weapon build get an extra melee attack from the text that this is only so.! To most spells ( which usually affect creatures rather than objects ) Repelling Blast can force enemies to incur attacks! It was the maneuvers is also of interest to fight alongside them can summon! Objects ) follow echo knight hexblade favorite communities and start taking part in conversations better backup imo makes it over. Be concentrating on spells a lot to the feed when combat usually only lasts rounds. Pretty good for a spellcaster be used to block advancing enemies and youd have room for at least prevented. Subclasses for more actually really cool build can be crazy effective, but you get extra incentive to use to... More spell slots get senses makes it worthwhile over a rogue/warlock you mean theres more who will... Risking any party members Sons of the mysterious Kryn Dynasty, Fighters have learned to use reaction-based Blasts... Attack modifier into Charisma their action effectively to jump to the table moves at least you prevented damage Wait what! In this browser for the next time I comment a different Echo which counts a.: what to do a couple levels elsewhere - like fighter - it can jump or.... Need to know tactic with this build can be heard up to 10 feet away per that! Subclasses power it 's difficult for them to use Shadow Martyr pick up a couple levels elsewhere - like -. Learned to use it twice in a situation where it 's difficult for them to use reaction-based Eldritch Blasts force!